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Monolith Productions

Kirkland, Washington - United States
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Motion Capture Technician / Animator (Temporary)

Description

For over 20 years Monolith has been obsessed with delivering unique gaming experiences for our fans. Combining innovative gameplay, cutting edge technology and AI, inventive narratives and stunning visuals to create award winning and best-selling games. Starting with our first game, Blood through to our most recent title, Middle-earth: Shadow of Mordor which has been awarded with numerous Game of the Year Awards, including Gamespot, Joystiq and IGN as well as Best Action/Adventure Game at the 2014 Game Awards.

We are dedicated to ensuring that our next game is our best yet, and to achieve that we need the best and brightest talent the industry has to offer.

SUMMARY OF POSITION:

The Mocap Technician/Animator works closely with the Lead Animator and animation teams in the capture, cleanup, and processing of high quality 3d motion capture data for both real time in a game animation and pre-rendered cinematics.  Mocap Technician/Animator is responsible for setting up and maintaining the motion capture studio before, after, and during shoots. Mocap Technician/Animator will run the capture station during shoots and be responsible for high quality marker tracking and motion capture. Additionally, the Mocap Technician/Animator  will provide direction/feedback/assistance to the actors on set when necessary. The Mocap Technician/Animator will be responsible for cleaning up the marker data and processing it through a proprietary pipeline in preparation for the animation team. Candidate will be responsible for preparation, review and intake of data from outsourcing vendors. Mocap Tech Works with the animation team in developing, refining and optimizing the motion capture process and pipelines within the studio. When not occupied by mocap duties, this person will assist the animation team by creating high quality animations for in game use.

This is a temporary, 9 month position.


JOB QUALIFICATION STANDARDS:

Work Experience

· 2+ years of industry art, animation or motion capture experience preferred.

Education, Professional Training, Technical Training or Certification

· Minimum of 2-year 2D/3D art degree with an emphasis in character keyframe animation or equivalent work experience.

Knowledge/Skills

· Experience in Cortex, Motive, Blade or other equivalent Motion Capture software package desirable.

· Experience in motion capture shoot pipeline.

. Skilled in one or more types of 3D animation software (Maya & Motion Builder preferred). 

· Strong understanding of Animation fundamentals, theories and techniques.

· Ability to create high quality 3d animations.

· Solid understanding of game development process and limitations.

· Experience in biped character animation pipelines and character setup.

· Knowledge of current animation techniques and development processes.

· Body and facial rigging skill and an understanding of MEL/Maxscript desirable.

· Excellent communication, interpersonal, and organizational skills.

· Ability to work cross departmentally and effectively communicate to support systems/feature development.

· Ability to work with external vendors to ensure quality and continuity in animation related services.

· Ability to work well under pressure and deadlines with minimal supervision.

· A positive attitude and a desire to bring new ideas to the team.

· Passion for making and playing great games, with an awareness of current titles and industry trends.


Other Requirements

· Portfolio/website demonstrating animation skills and/or Motion Capture experience.


 The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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