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Ilion Animation Studios

Las Rozas - Spain
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Crowd Simulation Lead

Description

Crowd Simulation Lead

Department: Crowds

Apply here: http://www.ilion.com/jobs/apply


Description

Ilion is seeking an experienced Lead TD with a background in simulation and pipeline development experience to be the key designer and integrator of a crowd simulation system within our existing production pipeline.  The successful applicant will evaluate software tools such as Goalem Crowd, Houdini  and Maya to outline a production workflow for simulated or animated crowd elements, and will work closely with the Character Supervisor, R&D, and other production departments towards integration of the technology within our existing pipeline. 


Responsibilities

· Evaluate Software to determine the best approach to designing and directing crowd, with a strong emphasis on creative directable control.

· Works closely with the R&D staff to develop software support tools and assist with integration tasks, particularly with Arnold, our renderer.

· Works with character rigging and related character development departments to develop special character rigs that can be feed into the developed crowd pipeline, and visualized  by the thousands in real-time.

· Communicates with related departments such as animation on the necessary cycles needed to transition between various behaviors.

· Communicates with production management to coordinate proper scheduling of all support departments and sub-processes required to feed a crowd pipeline, such as proxy rig development, character cycles & materials development, etc..

· Works on production sequences / shots to produce crowd animation for anywhere from several to several thousand people, animals using the developed crowd framework.

· The crowd simulation lead must be something of a generalist as their job may involve aspects of modeling, rigging, layout, animation, and scripting.


Qualifications

· 4+ years of high end Fx (or related) technical direction experience on feature films or commercial visual FX.

· 2+ years of technical lead experience in CG animation or feature film visual FX.

· Strong proficiency with Maya, and Houdini (Goalem, Massive, miArmy is a plus).

· Strong proficiency with scripting languages, (i.e. Maya Mel, Python, etc.)   C/C++ is a plus.

· Strong communication, and organizational skills. Ability to work effectively with various levels of creative, and production management people. 






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