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Weta Digital

Wellington - New Zealand
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Environments Texture Artist

Description

We are currently looking for talented and experienced artists to create procedurally generated textures. Applicants should have a strong interest in natural materials, both in terms of their intrinsic qualities, and the natural processes that affect them. Environments is a relatively new department comprised of veteran artists from a wide range of backgrounds, and the role offers opportunities to learn a great deal while having real input into look development on large scale assets and locations.


Responsibilities:


* Look development of palettes for large-scale materials including earth, rock, concrete, etc.
* Look development of palettes for vegetation materials including bark, leaves, grass, etc.
* Efficient and accessible organization of node-based palette descriptions
* Visually compelling generation of procedurally-driven and hand-painted mask
* Collaboration with other Environments texture artists to achieve effective and consistent results
* Collaboration across disciplines within the department, including modeling and matte painting


Required Skills:


* Ability to work closely with both artists and production
* Ability to convey and incorporate ideas across multiple disciplines
* 3+ years of applicable experience in feature film, games, or similar
* Professional experience with Mari


Desired Skills:


* Experience with Maya, Photoshop, Photoscan
* Exposure to Linux/KDE
* BFA or equivalent in Painting, Photography or similar
* Interest in landscape painting, underwater photography, etc.

 To apply for consideration, please fill out our online questionnaire at www.wetadigital.com\jobs .

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