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Bluepoint Games Inc

Austin, Texas - United States
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Character Artist (Contract)

Description

Bluepoint is looking for a CHARACTER ARTIST to join our team on a contract basis as we work on our latest project.  Help us remaster a highly-acclaimed franchise on a current generation console. The work is expected to take approximately 6 months, with the possibility of extension.

Responsibilities

-- Repaint/reprocess higher quality texture maps from lower-resolution source

-- Apply and modify current generation material techniques

-- Create high-quality current generation character models from lower-resolution geometry

-- Model features which were once represented in texture as geometry

-- Add sculpted details for use in normal maps

-- Maintain original character functionality and animation ability

Requirements

-- Knowledge of Maya modeling tools

-- Sculpting skills in ZBrush and/or Mudbox

-- Knowledge of Photoshop for texturing

-- Experience with Allegorithmic Substance and/or Quixel Suite helpful

--Understanding of character skeleton and skinning techniques is a plus

--Basic understanding of game workflows and pipelines

-- At least 2 years of experience in the games industry

-- A portfolio reflecting high-quality game art

-- The ability to work onsite at our facility in Austin, TX

About Bluepoint

Bluepoint Games is located in Austin, TX and specializes in console games and game engine development.  We are focused on delivering the highest possible quality games.

The team has remastered classic console games for the PS3, PS4, and Xbox 360 (Metal Gear Solid HD Collection, God of War Collection, ICO & Shadow of the Colossus Collection), developed original titles (Blast Factor - the first available downloadable game on the PlayStation Network), and created its own proprietary game engine (Bluepoint Engine). Our most recently-completed project is the Xbox 360 version of Titanfall.
  


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