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Pileated Pictures

Anywhere (Work From Home), Massachusetts - United States
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Lead Animator - iOS/Unity mobile project

Description

This is a long term position where you can work remotely but must be available to work core day hours and communicate with team daily via Skype.


Job Requirements:

·      Extensive knowledge of Unity 4.6+ especially Mecanim

 

·       At least 1 shipped mobile title in a lead role

 

·       At least 3 years’ experience in the game industry

 

·       A good understanding of character rigging in both Max and Maya. This includes a fundamental understanding of the technical processes involved, functionality and requirements, with mobile restrictions in mind.

 

·       Organizational skills for tracking and tasking work in Google Spreadsheets or equivalent

 

·       Effective communication skills in coordinating with other departments

  

Primary responsibilities:

·       Manage a team of animators in the creation of character animation in a variety of stylistic genres, from cartoon to realistic, mechanical to fluid, humanoid to creature

 

·       Be responsible for the animation pipeline and work with tech artists and programmers to develop and improve the workflow.

 

·       Organize and manage the Animation team including scheduling and reporting

 

·       Meet project deadlines/milestones, as set by the production schedule

 

·       Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.

 

·       Maintain and communicate a strong knowledge of innovative production technologies they relate to project goals with other departments.

 

·       Actively promote and communicate effective solutions to technical and design issues related to animation.

 

·       Mentor and Inspire fellow team members

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