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Sucker Punch Productions

Bellevue, Washington - United States
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Mission Designer

Description

Sucker Punch is looking for a Mission Designer who can create experiences that grab hold and won’t let go—experiences so engrossing that hours go by before you’re willing to put down your controller. If you’ve been part of the mission content team for a shipped game, and you want to be part of a closely collaborative and cross-disciplinary team that’s pushing creative limits, we’d love to hear from you.

Our goal with each game we make is to create deep and meaningful player experiences through innovative and immersive missions and game play. Our mission design team is the focal point for this process, collaborating with the narrative and programming teams, and with the rest of the mission design team, to weave missions together into something unforgettable.

 

Responsibilities

  • Drive the creative development of innovative mission content. Work closely with the other disciplines—programming, sound and music, visual effects, systems design—to pull together all the pieces that create the immersive AAA experiences we want to provide.
  • Provide daily feedback and direction to all the contributors on your missions, driving rapid iteration so that we can hit our painfully high quality bar and to reinforce the overall vision for the product.
  • Collect feedback from internal and external play tests, seeking out criticism and ideas for improvement.
  • Work with the narrative team to define missions that bring the themes and characters of the game to life.
  • Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.

 

Qualifications

  • Have shipped at least one title as a mission designer. Extra bonus points if a title you worked on has had significant commercial or critical success.
  • Demonstrated ability to lead a small team of collaborators.
  • Positive, productively self-motivated, and driven to excellence.
  • Must be eligible to work in the US, and ready to relocate to our offices in Seattle/Bellevue, WA

 

Bonus Factors

  • Scripting or programming experience.
  • Experience working on an open-world game.
  • Writing credits.
  • Proficiency in Maya or other 3D modeling and animation package.

 

Send us your latest resume showcasing your skills, drive and passion for designing missions and game play that gamers can't put down! We can't wait to see what you've got...

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