Description
SUMMARY OF POSITION:
Netherrealm Studios seeks
a skilled Unreal Engine Technical World Artist who will drive the creation of in-game
assets, events and destruction. This person will work closely with Senior World
Artists, Lead Environment Artist and the Kore Engineering Team to improve
existing pipelines and implement innovative solutions with complex technical
requirements. This person will be well versed in the game engine and content
creation tools.
Job Responsibilities:
-Utilize
Unreal Kismet/Blueprint and Cinema Tools to implement NPC crowds, stage
elements, and scripted events that breathe life into game environments.
-Apply
a broad range of skills with Autodesk products, physically based rendering materials, animation, and
destruction to assist in creation of dynamic level elements.
-Prepare and construct rigs/weighting for NPC’s and
other environmental dynamic objects.
-Problem
solve and determine out-of-the-box solutions for complex technical
requirements.
-To
ensure that the high-quality bar established in the art direction is maintained
and the levels run at defined frame-rates.
Job Qualification Standards:
Work Experience
- At least 1 year of experience in
the industry or sufficient
demonstration of skillset.
- At least 1 published AAA game or sufficient demonstration of
skillset.
- Experience with the Unreal Engine
or Unity Engine.
Education, Professional Training, Technical Training or
Certification
-BA
in art or related field or equivalent experience
Knowledge/Skills
-Strong understanding of Python and Mel
script is a plus.
-Knowledge
of Maya with a core understanding of the inner workings of the tool.
-Good
understanding of scripting inside the Unreal engine with Kismet and or
Blueprint.
-Understanding
of Physically Based Rendering (PBR) art pipelines for XboxOne, PS4, and PC.
-Solid
understanding of shaders and material expressions.
-Experience
dealing with rigs and weighting.
-Understanding
of animation pipelines, including character and environment setups.
-Knowledge
of profiling tools to determine performance issues.
-Excellent
communication skills.
-Solid
organization skills with adherence to file structures, naming conventions and
other established protocols.
-Excellent
ability to self-manage and meet deadlines.
-Must
be able to work well within a team. Willingness to provide and accept
direction, and the ability to embrace change. Ability to collaborate
productively with others.
-Must
be able to buy into the established art vision of the game and ensure this is
delivered in its entirety at the end of the project.
-Must
have an active, passionate interest in current video games to help drive the
game to the next level.
-Portfolio/website
demonstrating technical artistic ability that includes Unreal based work.
The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.