Description
Responsible for designing and creating the motion of
computer graphics characters within a shot while overseeing the animation of a
sequence of shots on a specific production.
Responsibilities:
·
Lead
creation of outstanding animation for graphics creatures and objects within a
shot, using various animation software programs.
·
Comprehend
and execute direction from Lead Animator or Animation Supervisor.
·
May
supervise the work of entry, mid and mid-high level animators at the discretion
of the Animation Supervisor.
·
Participates
as a team member in determining various aesthetic solutions; provides feedback
to other members of the production by attending dailies on a regular basis.
·
Expected
to train and mentor new Animators as well as provide technical assistance to the show supervisors before and
during the production.
·
Maintain
or exceed a consistent level of productivity while meeting deadlines and
producing high quality work.
·
Performs
other tasks related to the creation of computer-generated animation.
·
Bachelors
Degree or equivalent in traditional animation and four years of experience, or
at least six years of experience working in cel, stopmotion or computer
animation with three years or more working on feature films.
·
Expert
knowledge of traditional animation principles, acting, film production and
compositional design while demonstrating exceptional skills as an animator
based as evidenced by portfolio, demo reel and references.
·
Completion
of a minimum of two years as a Mid-Level Animator in conjunction with
recommendations for advancement by the Animation Supervisors and the Department
Manager.
·
Knowledge
of UNIX and shell scripting; expert knowledge of Maya, proprietary and other
software programs.
·
Knowledge
of chaining and constraint techniques.
·
Knowledge
of both the CG production pipeline and the other production processes at ILM.
·
Excellent
organization and communications skills.