OS Environment Artist
Description
VASG Art Department is looking for
a variety of Environment Artists to work on Sony’s AAA
titles. The Environment Artist Candidates will be working with
the Visual Arts Services Group to create both in-game and pre-rendered
quality environments within a various range of styles. VASG is
interested in enthusiastic candidates who have had previous experience working
with and understands the benefit of collaborating with outsourcing
partners to output high volume, high quality assets for AAA titles.
Responsibilities:
- Partner with Environment
Supervisor and client studio to establish the visual quality, best
practices and technical specifications for
the project.
- Create and maintain asset
requirement documents, pipeline workflows and technical specifications as
the project cycle evolves.
- Candidates will need
to possess the ability to teach and learn new techniques, best
practices, and communicate technical requirements to OS vendors and
internal teams to ensure the project is well organized and stable.
- Provide daily reviews
and concise feedback to maintain external vendor's art quality
and ensure delivered assets are meeting VASG/Client Studio’s required
specifications.
- Evaluate effort
estimations to ensure man days are in-line with current project
schedules.
- Create and/or
modify existing assets as necessary, may be required to
create both hard surface and soft bodied assets from scratch.
- Responsible to prepare
all final deliveries per client aesthetic and technical
specifications.
- Report to any existing or
potential issues to internal Supervisor and Project Manager in a timely
manner.
Requirements:
- An advanced understanding
of in-game art asset creation including hardsurface props, soft rigid
assets such as clothing items, vehicle, weapons, etc…
- An advanced understanding
of Maya.
- An advanced understanding
of ZBrush or Mudbox.
- Experience with World
Machine (or equivalent) is a big plus.
- Experience with Marvelous
Designer is a big plus.
- Experience with Substance
Designer is a big plus.
- Experience working
with external outsource vendors is a big plus.
- Experience working on
previous cinematic projects is a plus.
- Experience working with a
game engine and engine tools is a plus.
This Job is no longer active!