Lighter / Compositor (Temp)
Description
Blizzard Entertainment’s cinematics team is seeking an experienced
lighting / compositing artist to jump into working on Blizzard’s
imaginative worlds. We’re looking for someone with the experience and
passion to make our shots epic. If you’re interested in diving into
that which makes up the worlds of World of Warcraft, Diablo, StarCraft,
and other interesting projects, come join us!
Responsibilities
- Design and implement lighting of characters and environments for shots that meet and enhance the given art direction.
- Maintain
the overall look, color balance, and quality for assigned shots and
sequences to create uniformity in all finished work.
- Work with FX department for integrating and developing FX.
- Work closely with visual effects supervisors, producers and the lighting / compositing supervisor.
- Ultimately responsible for completing all lighting and compositing of shots.
Requirements- A minimum of 5 years’ experience in the feature film or commercial production environment
- A strong knowledge of Nuke, Maya, Linux, Renderman, and can easily adapt to a new pipeline and proprietary lighting tools
- Fully understands an “iteration intensive” shot pipeline
- Able to plan and execute complex 3D lighting scenes, including working with layers, and passes
- Able to determine best approach to solve lighting and compositing challenges and develop final overall look
- Able
to perform all tasks associated with the compositing and lighting
process, including 2D tracking, layering of elements, color grading,
roto work, projection of elements, and extensive 3D compositing
- Accountable for meeting productivity and quota targets
Pluses- Experience in working in a full 3D Animated Pipeline
Portfolio Requirements - Provide a demo reel and demo reel description of you work per shot
- Demo reel should display a firm artistic understanding of light and composition
To apply- Please be sure to click through and apply directly via our website
This Job is no longer active!