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Hangar 13

Novato, California - United States
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Senior Software Engineer - Tools

Description

Senior Software Engineer - Tools

Who We Are:
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, where we’re currently building our own proprietary engine and tools in service of our current title, Mafia III.

Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player Story is Unique.” We believe that a game should never be a fixed experience fed to the player, but something that is shaped by the game developers and the player together, every time the game is played. At Hangar 13, we want to make (and play) games that allow players the freedom to define everything from the moment-to-moment gameplay to the narrative, creating their own, unique player stories along the way.

What We Need:
Hangar 13 is seeking the talents of a highly self-motivated Senior Software Engineer - Tools who enjoys a collaborative and creative work environment.  The Senior Software Engineer – Tools will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games.
Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology.

Job Responsibilities Include:
•    Proactively identify the tools that will be needed throughout development
•    Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project
•    Create and maintain documentation of all tools and their usage
•    Participate in the design of the game features to assist in the creation of supporting tools and technologies
•    Improve existing pipelines and tools to decrease iteration times for content creators

Requirements:
•    Expertise with the C#/.NET 4.5 and C/C++ programming languages along with a strong familiarity with OO design principles
•    5+ years of programming experience on commercial software projects
•    WPF/MVVM knowledge is big advantage
•    DevExpress knowledge is advantage
•    Ability to work directly with content creators and iterate on the tools efficiently
•    Self motivated and able to drive ideas to completion
•    Strong ability to quickly learn new areas of development
•    Proven ability to work well with all game development disciplines
•    Ability to analyze a situation and communicate the most effective and efficient solution
•    Experience in UI design and artist workflow
•    Bachelor’s degree in Computer Science or equivalent work experience

Additional Experience and Skills (Highly Desired):
•    Shipped AAA console or PC titles
•    Experience developing for game consoles (PS3, XBOX 360, etc)
•    In-depth knowledge of game content pipelines at previous projects
•    Familiarity with Perforce and bug-tracking software
•    Experience with 3D Studio MAX, MaxScript, Maya, and MEL
•    Multithreading knowledge

 



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