Shot Prep/Finaling Artists
Description
Description:
The Shot Prep/Finaling Artist works on shots that have gone through Animation (and other departments as well), making them ready for Lighting.
Position Description and Responsibilities:
The Shot Prep/Finaling Artist is responsible for executing the staging, blocking and camera work that makes up the foundation of a successful shot and/or sequence of shots during Pre-Visualisation, Rough Layout, Layout, Final Layout as required. The Layout Artist is responsible for translating the storyboards and director’s launch of a sequence/shot into Maya while working as a team to ensure that the cinematography adheres to the filmic language established for the project as well as maintains a consistent style and coherent level of continuity – both visually and technically – throughout the duration of the production. He or she produces work (shots) in a fast paced, CG environment using Maya and a suite of proprietary software for THE NUT JOB feature film, amongst other productions/titles required by the studio. All Leads and Layouts Artists, pending skill set, may be required to assist other asset/shot departments such as modeling, character finaling, fur finaling, lighting/composite with hands-on shot work. Responsibilities may include, but are not limited to, the following:
- To collaborate with the Director/Lead Layout Artist/Director of Photography to explore and develop the visual story of THE NUT JOB 3D feature film slated for theatrical release, amongst other titles.
- To listen to the director’s verbal description/launch of sequences and shots and realise character action /pacing/mood/cinematography in visual form while ensuring that the vision of the Director and Art Director are respected.
- To create new and interesting ideas to capture both the activity and the emotion of the scene.
- To present the visual direction of layout sequences via contributing to sequence production while collaborating within the layout team.
- To enhance the story reel in Rough Layout, which may include the creation of rough layout/proxy models, and delivery of a timed animatic to editorial.
- To assist with visual exploration, research, and/or creation of design (character/environments/props or rough models) in Rough Layout as required by the story during visual development/pre-production;
- To transition from Pre-Visualisation, Rough Layout, Layout, Final Layout, Set Dressing as required.
- To organize and manage timelines to ensure all work is completed and submitted on schedule.
- To revise, edit and modify layouts/shots as indicated by the director or creative team.
- To implement various computer programs to enhance the visual presentation of ideas for the scene or for effectively capturing the director’s ideas for shots/sequences.
- To support colleagues; this may include troubleshooting and/or obtaining appropriate resolution to any technical issues as they arise to keep production moving forward.
- To streamline or eliminate unnecessary scenes and filming requirements from the production as well as partner with the Stereoscopic Team.
- To maintain awareness of the broader show needs as they relate to aspects of art and design (composition/spatial perception of objects in 3D space) and related revisions which include, but are not limited, to stereoscopy.
- To work in adherence to budget and schedule constraints while maintaining continuity within the story, cinematography, aesthetics, mood.
- To assist in training and mentoring of Entry Level artists as required.
- To familiarise, develop/script, and test production pipeline tools, work-flow and processes in support of studio projects and pipeline growth.
- To ensure quality control via verifying that all shots follow studio policies and guidelines prior to moving into next stage of production.
- To work and collaborate with Technical Directors, Production Supervisors, CG/VFX Supervisors, and Production Engineering to maintain and further the production pipeline.
Required Skills and Experience:
- 3 years of computer graphics production experience or combination of traditional layout and computer graphics production experience required
- Strong understanding of cinematography a must
- Bachelors degree in Animation, Film, Art, relevant field or equivalent experience desired;
- A strong working knowledge of the principles of cinematic staging, blocking and camera work;
- Expertise in Maya with good working knowledge of Unix/Linux;
- Scripting and programming skills a plus
- Excellent working knowledge of animation for both cameras and CG characters;
- Basic CG modeling skills a must;
- Good working knowledge of stereoscopic production methodologies;
- Must be able to work in a collaborative environment and take direction easily and be willing to participate; as a member of a team as well as to work independently as required;
- Proven experience within Layout Department on animated feature productions with a strong interest in Rough Layout, Layout, Final Layout, and Set Dressing and Stereoscopy.
– Benefits: Other Benefits, Medical Benefits, Dental Benefits, Life Insurance Benefits
– Terms of Employment: Permanent/Full-Time
This Job is no longer active!