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Lucasfilm Ltd.

San Francisco, California - United States
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Creature TD - Industrial Light & Magic Vancouver

Description



    Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

    Basic Skills:
  • Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations
  • Hero-creature enveloping using a combination of commercial software packages and proprietary tools
  • Run flesh-volume simulations
  • Wrangle creature rigging issues for artists in other disciplines
  • Mentor entry level artists
  • Script utilities/tools/plug-ins in various software packages
  • Create dynamic simulations in packages such as Maya/XSI
  • Wrangle creature pipeline issues for artists in other disciplines, such as:
  • MOCAP data re-targeting in XSI/Maya;
  • Act as wrangler for a creature and/or a specific technique used across multiple creatures

Requirements:
  • Bachelor's degree or equivalent degree in Computer Science, computer visualization, or
    computer animation required.
  • At least 3 years work experience required in 3D CGI for digital animation, visual effects or 
    producing cg characters and creatures for visual media.
  • Proficiency with Linux is required.
  • Expertise with Maya and/or other high-end animation software is required.
  • Experience with C++, mel, python, or other scripting languages is desirable.
  • Feature Film experience required. 
  • Experience in corrective sculpting. Knowledge of anatomy and enveloping
  • A demo reel demonstrating artistic and technical ability is required for this role. 


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