Description
Are you looking for a team of dynamic and talented
people who are passionate about video games? Are you looking for a studio where
diversity, open-mindedness and creativity are omnipresent? You’ve found the
right place!
Following the development of many successful titles on
iPhone such as the Modern Combat, Dungeon Hunter, and Gangstar
series, Gameloft Montreal is currently seeking a Game Economy Designer to work
on its next AAA mobile franchise.
Gameloft creates games for smartphones,
mobile phones and tablets, as well as new digital platforms such as Apple TV
and Apple Watch. Founded in 1999 and a top innovator in its field, Gameloft
distributes its games in over 100 countries. Two million new Gameloft games are
downloaded each day! www.gameloft.com
Main Tasks and Responsibilities
As a Game Economy
Designer, your responsibility is to understand how a game works as a service
for its customers and how the customers behave in it. You will be identifying
and developing the purchase drivers in the game economy context and providing
constant data-driven recommendation on design, tuning and pricing in order to
improve financial performance of games. This position is specifically aimed at
the Chinese market.
To do this, pre-release,
you’re able to design the virtual products a game will offer, define metrics
which allow you to individually measure their impact in a given title and work
closely with the development team to see those designs refined and metrics
implemented.
Once the game is
launched, you’re able to analyze the collected data and report which are the
performing/underperforming aspects of the game economic model, why, and provide
solutions to Gameloft management.
This is a position
requiring a mix of strong economic and marketing knowledge with a passion for
analytical game design and the emerging free-to-play business model. Because
this position is primarily focused on the Chinese market, knowledge of traditional
Chinese language is a great asset.
Day-to-day tasks include:
·
Defining the virtual
products and their statistics with the development team and understanding how
each of them contributes to the game dynamics
·
Identifying the potential
sale drivers for the different product categories in the game economy, and
defining the key points of exposure for those drivers
·
Balancing the needs for
those virtual products, their relationships, life cycles and their streams of
availability
·
Managing pricing to create
specific price point roles and implementing selling strategies for higher price
points
·
Regularly providing user
feedback and statistics/price point tuning to development team based on
play-testing, both during game development and post-release
·
Analyzing the evolution of
the metrics you defined to spot both monetization bottlenecks and facilitators,
then reporting suggestions for game design or strategy accordingly
Requirements:
·
Previous
experience as Game Designer, Social Designer or Gambling Designer
·
Fluent
written and spoken English, concise writing skills
·
Knowledge
of Traditional Chinese (Great asset);
·
Strong
understanding of MS Excel
·
Advanced
understanding of SQL
·
Deep,
up-to-date knowledge of the free-to-play market, both web-based and on
smartphones
·
Passion
for games on all existing formats: board games, card games, sports, paper RPGs,
gambling, all genres of video games with special focus on MMOs and competitive
games
Profile:
·
Strong sensitivity to
gameplay and game design and solid understanding of how to build needs and
emotions in the context of a game
·
Strong analytical and
formal thinking, able to break problems down to their key variables and to
identify the relationships between them
·
Strong econometrics skills,
able to model problems into quantitative systems and draw qualitative
conclusions out of quantitative data
·
Knowledge of statistics,
able to formulate ratios and indexes specific to each game to identify specific
weaknesses and strengths in economy design
·
Strong marketing knowledge,
able to formulate adequate selling strategies to improve financial performance
·
Understanding of
client/server architecture and data collecting pipeline and mining
Assets:
·
Previous
experience in econometrics / data mining
·
Graduate
degree or BA in Economics, preferably specialized in Marketing or Strategic
direction
·
Mastering
of UI prototyping tools such as Flash
·
Experience
in community managing, marketing or product management
*Important*
Please forward your resume
and cover letter.
Only retained
candidates will be contacted. Your CV will be saved in our files for a period
of 6 months. Thank you for your interest in Gameloft.
Why Join the World of Gameloft?
·
Because you want to take part in the rise of a
dynamic, stimulating, and captivating sector!
·
Because you want to be part of an exceptional
experience, within a company that is constantly growing!
·
Because you want to work within a team made up of
people motivated by, and passionate about, their field!
·
Because you want to work with talented people who are
industry pioneers!
·
Because you love the idea of expanding your horizons
within a cosmopolitan corporate culture and sharing your know-how with
colleagues at the other end of the Earth!
·
Because you want to work with renowned partners and
clients such as Apple, Google, Nintendo, Disney, Marvel, and many others!
·
Because you want to push technology to its limits – to
succeed at creating console-quality games for mobile phones!
·
Because you’re in search of great working conditions
and benefits, all within a modern, friendly space!
·
Or just because you’re looking for a great place to
work!
If
one or more of these reasons speak to you, don’t hesitate to apply now!