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Monolith Productions

Kirkland, Washington - United States
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Designer, Systems (Temporary)

Description

SUMMARY OF POSITION:

For over 20 years Monolith has been obsessed with delivering unique gaming experiences for our fans. Combining innovative gameplay, cutting edge technology and AI, inventive narratives and stunning visuals to create award winning and best-selling games. Starting with our first game, Blood through to our most recent title, Middle-earth: Shadow of Mordor which has been awarded with numerous Game of the Year Awards, including Gamespot, Joystiq and IGN as well as Best Action/Adventure Game at the 2014 Game Awards.

We are dedicated to ensuring that our next game is our best yet, and to achieve that we need the best and brightest talent the industry has to offer.

Monolith Productions, a division of WB Games Inc., seeks an System Designer to work closely with the Design and Production staff to create and maintain high quality game play system components. The System Designer is responsible for collaborating with the rest of the design team, artists, and engineers to ensure their functional, fun, and meet with the needs of the design leadership. This position will also work with the QA and Playtest groups throughout development to address critical feedback and make sure their levels play and perform as intended.

Job Responsibilities

-Work with Designers, Game play engineers and content teams to create and maintain system components and manage data structures using proprietary WB tools and industry standard software.

-Work closely with members of their strike team, including programmers and artists, to achieve the vision dictated by design leadership.

-Help create and maintain living design documentation that keeps pace with the project's progress and accurately conveys all necessary information to Design, Art, and Programming.

-Investigate and resolve game play issues identified by QA or team members during daily play through.


JOB QUALIFICATION STANDARDS:

Work Experience

· 1-3 years of game design experience required.

· Previous experience with combat and AI design.

· Previous experience managing and tuning complex systems or behaviors.

· Experience working in the game industry.

Education, Professional Training, Technical Training or Certification

· Engineering or technical background preferred.

Knowledge/Skills

· Passion for game design.

· Attention to detail.

· Self-motivated, has initiative to learn with minimal direction.

· Strong verbal and written communication skills.

· Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.

· Knowledge of the action/adventure and/or open world game genres.

The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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