Sound Designer (Temporary)
Description
Would you be interested in
working with Triple A studios like Naughty Dog, Santa Monica Studio (God of War
Franchise), Japan Studios, Guerrilla, Sucker Punch and many more? If so, PD Sound Group is where you want to be!
PlayStation in San Mateo, California is looking for a contract Sound Designer to work with a
dynamic team of creative, game audio, professionals on a AAA PS4 project. The
ideal candidate will have experience with Unreal Engine, game audio middleware,
and ProTools. We emphasize creativity and value a healthy work/life
balance.
The right candidate will have at least three years of game audio
experience and the drive to create award wining game audio.
- Create high quality audio content for 1st
party product development projects including sound effects and dialog.
- Collaborate with the sound team and game development
team to create sonically rich, aurally satisfying, high-quality games.
- Field Recording
- Record real-world sounds for product
development
- Studio Recording
- Requires a solid understanding of recording
techniques for vocals and musical instruments, microphone placement and having
the ability to direct talent.
- Foley Work
- Create new sound effects in the studio using various
recording techniques and props.
- Digital Sound File Editing
- Edit sound assets using a Digital Audio Workstation.
- Work includes dialogue editing, sound effect region
creation and file naming.
- Digital Audio Post Processing
- Sound format conversion, EQ-ing, looping, mixing,
and adding digital audio effects, normalization and sound
balancing.
- Sound Effect Scripting
- Prepare sound effects using both propriety and non-
propriety tools for use in the game engine.
- Define volume, pitch, pan, delays, layering
randomization, and enveloping, to facilitate the triggering of sound effects in
games at runtime.
- Mastering
- Use EQ and compression to create high quality
finalized material.
- Audio Post Production for FMV sequences
- Using professional audio editing tools record, edit,
synchronize and master audio for full-motion-video content.
- An understanding of EQ, dynamic range and
compression techniques
This Job is no longer active!