Senior Environment Texture Artist
Description
Senior Texture Artist
Sucker Punch Productions is seeking an experienced Senior Texture Artist
with a solid understanding of advanced run-time rendering technologies.
We have a dynamic, creative and friendly atmosphere at our studio,
where you can have a big impact on a project as an individual artist and
as part of the creative team. If you love to constantly learn and
contribute to raising the bar of digital media with a tight knit team,
Sucker Punch is waiting for you!
RESPONSIBILITIES:
- Creation of complex layered texture maps.
- Map textures onto 3D models and surfaces.
- Collaborate with the rendering programming team to develop material shaders and establish support needs.
- Work with environment modelers and design to create visually striking game environments.
- Finishing out levels or areas of the environment, detail and polish work.
QUALIFICATIONS:
- A minimum of five years professional
experience in video game art production with understanding of run-time
rendering technology.
- Skilled at texturing surfaces and use of materials on a variety of game assets.
- Must be able to work with and
interpret concept art to achieve detail and be able to research and
source real-world reference when needed.
- Highly developed eye for color and detail.
DESIRED SKILLS AND PLUSES:
- Excellent Photoshop and Maya skills.
- Knowledge of texturing programs like Substance or Quixel.
- Strong knowledge of Zbrush.
- General knowledge of physical based lighting and rendering.
- Traditional drawing, painting, photography or sculpture skills.
- Previous console (especially Next Gen) development experience.
Portfolio and other Requirements
- A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary.
- Applicants should expect to take a texture test using 3D models we provide.
- Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
This Job is no longer active!