Senior Texture (Look Dev) Artist
Description
SUMMARY OF THE ROLE:
The position of Senior Texture Artist requires someone with a
thorough knowledge of a Look development production pipeline, a 3D Paint
application and a solid grounding in Maya. The applicant requires
several years of experience in a similar role working on broadcast or
film projects. They also require a well-developed 'eye' and excellent
working knowledge of colour, art and design.
Key Areas of responsibilities:
- Create texture maps for locations and characters working closely with Art Director to set the required look.
- Create Efficient/optimal UV layout for texture painting.
- Approve or complete retake notes on CG Asset’s Texturing submissions via Shotgun when required.
- Create 2D colour/material sheets for Asset Launch.
- Working with the Art Director - Supervise the quality control (both
technically and visually) of the external asset assignments and ensure
the outsource partner has clear direction from a Look Dev perspective.
- Create the look of show Materials including the creation of bump, spec, displacement and normal maps.
- Provide support for the in-house and external Texturing teams, both
creatively and technically, to facilitate the completion of texturing
assignments on schedule.
Requirements
- Must have 5+ years’ experience working as a Look development Artist
(or similar position) in either broadcast or feature film work.
- Ability to Work on a broad variety of show styles Creating Photo Real and stylised texture maps as required.
- Must have an excellent working knowledge of the technical aspects of Look Dev in Maya
- Must have an expert knowledge of an industry 3D paint program.
- Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and Texturing design.
Person Specification
- Task Driven,
- self-motivated
- Proactive
- Must be open to direction.
- Must demonstrate attention to detail in texture work.
Please provide Show Reel with Application
This Job is no longer active!