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Lucasfilm Ltd.

San Francisco, California - United States
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Senior Rendering/Graphics Engineer - VANCOUVER

Description

The Lucasfilm Advanced Development Group (ADG) is looking for a Senior Rendering/Graphics Engineer to join our team in San Francisco or Vancouver offices!! 

ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences.

As a part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

Responsibilities:

• Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context.
• Extend and create solutions for lighting, VFX, post-processing
• Provide deep domain expertise in the area of rendering.
• Work with artists to develop and implement their vision.
• Plan and manage tasks and schedules effectively.
• Collaborate with other engineers to form a highly productive team.


Required:
• Excellent 3D math skills (linear algebra, vector math)
• Strong graphics background
• Strong knowledge of C/C++ programming languages
• Deep experience of one or more of industry standard graphics APIs (DirectX, OpenGL, Etc)
• Deep experience of shader languages (HLSL/GLSL/Cg) 
• Self-motivated individual with excellent problem solving skills
• Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline.

Preferred :
• 7+ years of prior experience of coding in the role of Graphics Engineer
• Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. Advanced degree preferred
• Experience of developing Global Illumination solutions
• Experience with GPGPU or Compute shaders on environments
• Understanding of software-based renderers (e.g. RenderMan, Arnold, Maxwell, V-Ray, etc)
• Experience with DCC tools such as Maya/Max
• Experience of subdivision surfaces

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