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Blizzard Entertainment

Irvine, California - United States
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Rigging and Simulation Artist (Temp) - Cinematics

Description

Blizzard Entertainment is looking for a motivated and experienced temp character rigger to join its award winning cinematics department. The ideal candidate would be a highly motivated artist who has built rigs and is capable of maintaining a high level of visual and technical quality for all characters. He / she must have an understanding of anatomy, muscles, cloth / hair behavior and be familiar with a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus. This artist must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art driven environment and the candidate must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.
  
REQUIREMENTS
  • A minimum of 3 years’ experience rigging characters in Maya
  • Knowledge of character kinematics, deformations, and topology
  • Knowledge of character pipeline and workflow techniques 
  • Experience in Python
  • Proficiency in technical problem solving
  • Demo reel (online preferred) showing rigging and technical proficiency
PLUSES
  • History of generating cloth / hair rigs and create art directed shot simulations
  • Some knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry
  • Strong communications skills
  • Knowledge on subjects such as Maya tool development and pipeline design
  • Able to generate tools to facilitate the rigging and simulation pipeline
  • Passion for Blizzard games and cinematics
REQUIRED APPLICATION MATERIALS
  • Resume
  • Cover Letter which should include:
    • Why you are interested in working at Blizzard 
    • What games you are currently playing
**Only submittals with Cover Letters will be considered.

TO APPLY
  • Be sure to click through and apply via our website

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