Engine Programmer
Description
Engine
Programmer
Who We Are:
Let's talk some truth: Making games is hard. It's a collision of art and
technology that’s about as predictable as a tornado. There's no secret formula,
no foolproof blueprint—but it certainly helps to have a reason for making games
in the first place. "Every Player's Story is Unique." At Hangar 13,
that's why we make games. We’re currently creating an intense action game set
in an immersive world and with a strong narrative, but player agency is at the
heart of everything we do. We want to give players the freedom to choose how to
overcome challenges and make meaningful decisions that shape the world and
characters around them.
Hangar 13 is the newest 2K development studio.
We’re focused on creating AAA games for console and PC. The studio is comprised
of industry veterans drawn from a diverse range of studios, who have
collectively shipped hundreds of titles across a wide variety of genres. We are
located just thirty minutes north of San Francisco and in production on our
first title, Mafia III, available October 7, 2016. We’re currently building our
own proprietary engine and tools in service of
our next AAA title, still unannounced.
What We Need:
Hangar 13 seeks the talents of a seasoned engine programmer who enjoys a
collaborative and creative work environment and is looking to push the
boundaries of cutting edge hardware. Research, develop, implement, and
debug high-end techniques applicable to large-scale environments.
Job
Responsibilities Will Include:
- Write code that fulfills the functional and technical requirements of the project
- Provide the Lead Programmer with feedback regarding the
time allotted to assigned tasks
- Assist the artists and designers with the creation of
cutting edge environments within
technical requirements - Optimize game subsystem by taking full advantage of target
hardware and architecture
- Work with proprietary existing software technology and build new technology in order to
fulfill the project’s technical requirements - Research coding techniques and algorithms in order to keep
current on technological
developments and advancements in the game industry - Identify technical and developmental risks/obstacles and
generate solutions to overcome
identified risks - Supervise junior or mid-level programmers as required
- Participate in development of low level systems like
streaming, generic serialization,
entity system and more
Who We Think Will Be
A Great Fit:
Minimum Requirements:
- Bachelor’s degree in Computer Science, related discipline, or relevant work experience
- Expertise with the C/C++ programming language along with a
strong familiarity with OO
design principles - Experience with multi-processor programming
- Experience working on multi-platform software projects
- Experience developing for game consoles (PS3, XBOX 360)
- 5+ years of programming experience on commercial software
projects
- Commitment to code quality, documentation and sound testing
procedures
Skills:
- Ability to research, analyze and optimize code to meet performance requirements
- Ability to learn and master new technologies and code
- Ability to work independently and efficiently under
deadlines
This Job is no longer active!