Tools Engineer
Description
Tools
Engineer
Who We Are:
Let's talk some truth: Making games is hard. It's a collision of art and
technology that’s about as predictable as a tornado. There's no secret formula,
no foolproof blueprint—but it certainly helps to have a reason for making games
in the first place. "Every Player's Story is Unique." At Hangar 13,
that's why we make games. We’re currently creating an intense action game set
in an immersive world and with a strong narrative, but player agency is at the
heart of everything we do. We want to give players the freedom to choose how to
overcome challenges and make meaningful decisions that shape the world and
characters around them.
Hangar 13 is the newest 2K development studio.
We’re focused on creating AAA games for console and PC. The studio is comprised
of industry veterans drawn from a diverse range of studios, who have
collectively shipped hundreds of titles across a wide variety of genres. We are
located just thirty minutes north of San Francisco and in production on our
first title, Mafia III, available October 7, 2016. We’re currently building our
own proprietary engine and tools in service of
our next AAA title, still unannounced.
What We Need:
Hangar 13 is seeking the talents of a highly self-motivated Tools Programmer
who enjoys a collaborative and creative work environment. Tools programmers
work directly with content creators to give them the power to create amazing
experiences and to support our culture of iterative design to make AAA games.
Create and maintain tools for our current title, Mafia III, a multiplatform
game currently in production using proprietary software and technology.
Job
Responsibilities Will Include:
- Proactively identify the tools that will be needed throughout development
- Work with the art, design, and audio departments to design
and create new tools based on
the changing needs of the project - Create and maintain documentation of all tools and their
usage
- Participate in the design of the game features to assist in
the creation of supporting tools
and technologies - Improve existing pipelines and tools to decrease iteration times
for content creators
Who We Think Will Be
A Great Fit:
Minimum Requirements:
- Expertise with the C/C++ and C#/.NET programming languages along with a strong
familiarity with OO design principles - 3+ years of programming experience on commercial software
projects
- WPF/MVVM knowledge is advantage
- DevExpress knowledge is advantage
- Ability to work directly with content creators and iterate
on the tools efficiently
- Self-motivated and able to drive ideas to completion. Strong
ability to quickly learn new
areas of development - Proven ability to work well with all game development
disciplines
- Ability to analyze a situation and communicate the most
effective and efficient solution
- Experience in UI design and artist workflow
- Bachelor’s degree in Computer Science or equivalent work
experience
Skills:
- Shipped AAA console or PC titles
- Experience developing for game consoles (PS3, XBOX 360,
etc.)
- In-depth knowledge of game content pipelines at previous
projects
- Familiarity with Perforce and bug-tracking software
- Experience with 3D Studio MAX, MaxScript, Maya, and MEL
- Multithreading knowledge
This Job is no longer active!