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Hangar 13

Novato, California - United States
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Systems Designer

Description

Systems Designer

Who We Are:
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, where we’re currently building our own proprietary engine and tools in service of our current title, Mafia III.

What We Need:
Making games is a collision of art and technology that is about as predictable as a tornado. There's no secret formula, no foolproof schematic - but it is essential to have a guiding principle. At Hangar 13 "Every Player's Story is Unique." That's why we make games.

Currently we are creating Mafia III; a highly anticipated, intense, open world action game set in Vietnam-era Louisiana. Organized crime plays against a backdrop of racial and political tension in one of the most vibrant cities in the world. Player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. And that’s where you come in.

Hangar 13 is in search of a highly skilled and experienced Systems Designer who is dedicated and passionate Systems Designer to help us shape the future of Hangar 13.

Job Responsibilities Will Include:

  • Design, write specifications and prototype new gameplay systems including combat and 
    noncombat AI, police and other related systems
  • Work with the project Lead Gameplay Designer and Game Director to define the high-level 
    goals for gameplay systems
  • Work with gameplay engineers, artists, and animators to implement, tune and balance new 
    gameplay systems 
  • Evangelize core gameplay features to the rest of the team and help developing best practices 
    for other team members working with the gameplay systems
  • Ensure that players can use the tools provided to play the game in multiple, equal 
    compelling ways
  • Analyze, validate and incorporate from feedback from the team and external user testing

Who We Think Will Be A Great Fit:

Minimum Requirements: 

  • 3+ years of experience in internal game development, with emphasis on Systems Design
  • At least 2 shipped titles
  • Experience with AAA titles required, (Open World game experience preferred)
  • Visual Scripting experience (working knowledge of LUA is a plus)
  • Experience and deep working knowledge of AI or gameplay systems
  • Innovative thinker with creative problem solving skills
  • Excellent interpersonal and written and verbal communication skills
  • Strong understanding of development processes, workflows, and tools
  • Ability to work in highly collaborative, interdisciplinary, iterative environment, while 
    delivering under deadlines and time constraints

 




 

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