Systems Designer
Description
Systems
Designer
Who We Are:
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA
games for console and PC. The studio is comprised of industry veterans drawn
from a diverse range of studios, who have collectively shipped hundreds of
titles across a wide variety of genres. We are located just thirty minutes
north of San Francisco, where we’re currently building our own proprietary
engine and tools in service of our current title, Mafia III.
What We Need:
Making games is a collision of art and technology that is about as predictable
as a tornado. There's no secret formula, no foolproof schematic - but it is
essential to have a guiding principle. At Hangar 13 "Every Player's Story
is Unique." That's why we make games.
Currently we
are creating Mafia III; a highly anticipated, intense, open world action game
set in Vietnam-era Louisiana. Organized crime plays against a backdrop of
racial and political tension in one of the most vibrant cities in the world.
Player agency is at the heart of everything we do. We want to give players the
freedom to choose how to overcome challenges and make meaningful decisions that
shape the world and characters around them. And that’s where you come in.
Hangar 13 is
in search of a highly skilled and experienced Systems Designer who is dedicated
and passionate Systems Designer to help us shape the future of Hangar 13.
Job
Responsibilities Will Include:
- Design, write specifications and prototype new gameplay systems including combat and
noncombat AI, police and other related systems - Work with the project Lead Gameplay Designer and Game
Director to define the high-level
goals for gameplay systems - Work with gameplay engineers, artists, and animators to implement, tune and balance new
gameplay systems - Evangelize core gameplay features to the rest of the team and help developing best practices
for other team members working with the gameplay systems - Ensure that players can use the tools provided to play the
game in multiple, equal
compelling ways - Analyze, validate and incorporate from feedback from the
team and external user testing
Who We Think Will Be
A Great Fit:
Minimum Requirements:
- 3+ years of experience in internal game development, with emphasis on Systems Design
- At least 2 shipped titles
- Experience with AAA titles required, (Open World game
experience preferred)
- Visual Scripting experience (working knowledge of LUA is a
plus)
- Experience and deep working knowledge of AI or gameplay
systems
- Innovative thinker with creative problem solving skills
- Excellent interpersonal and written and verbal
communication skills
- Strong understanding of development processes, workflows,
and tools
- Ability to work in highly collaborative, interdisciplinary,
iterative environment, while
delivering under deadlines and time constraints
This Job is no longer active!