Character Technical Director
Description
CHARACTER TD - NBA2K
What We Need:
Visual Concepts is looking for a Character TD to join their NBA2K team. We are looking for a bright and talented candidate who is ready for a new challenge and has a proven track record working on AAA games or films. As a service department, the TechArt group helps artists by developing production tools and pipeline.
Job Responsibilities Will Include:
- Assist and Contribute to the evolution of the art pipeline by bringing technical solutions
- Design and maintain artist-friendly Tools and GUIs
- Simple and Complex Rigging (math nodes, procedural systems, scripted rigs, etc.)
- Rigging and skinning
Who We Think Will Be A Great Fit:
Minimum Requirements:
- At least 2 years in the game industry or TV / film
- Ability to design, author and maintain tools used in a production pipeline
- Understand and work with game engine constraints
- Fluent in Python and/or PyMel
- Proficiency with industry software tools and pipelines (Maya, Photoshop, etc.)
- Strong knowledge of Maya deformers (skinning, blendshapes, wrap deformers) and Human Anatomy
- Solid understanding of joint placement and topology edge flow
- Excellent work ethic, self-motivated and proactive, willing to learn new skills
- Not afraid to wear multiple hats and be hands-on with art tasks when necessary
- Must be an effective communicator, both verbally and written
- Ability to take directions well and thrive in a fast-paced environment
- Ability to anticipate, prioritize, and organize work to meet objectives
- Passion and enthusiasm for video games
Skills:
- Maya API scripting
- Face Rigging
- Knowledge of PyQT, PySide
- Photoshop Scripting
- Sculpting skills in Zbrush or Mudbox
- Experience with muscle, hair, and cloth systems
- Experience debugging art for game engines
- Other programming languages like C++ and Javascript
This Job is no longer active!