Environment Artist - Temporary
Description
ENVIRONMENT ARTIST - TEMPORARY
What We Need:
The Environment Artist will utilize traditional art training, and knowledge of design and computer graphics software, to create art for software products.
Job Responsibilities Will Include:
- Create, define, and develop high quality environments and other art aspects of games, as prescribed by management
- Ensure that textures are consistent with defined visual style for the game
- Utilize tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
- Follow the schedule and pipeline as established by the Lead Artist
- Deliver quality work as scheduled in accordance with the production design, product requirements, and producer direction
- Proactively seeks feedback from the Art Director as to accuracy and quality
Who We Think Will Be A Great Fit:
Minimum Requirements:
- 2+ years of experience in 2D and 3D art production
- Demonstrated ability to work with a high degree of self-direction
- Have shipped 4+ successful products
- High-end environment rendering preferred
Skills:
- Strong art skills with strong knowledge of Maya, Photoshop and/or other technologies utilized in the production of game art
- Strong graphic design/layout skills
- Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation
- Strong communication skills
- Ability to learn new software tools and technologies
- Ability to work in a team setting, under deadlines and time constraints
- Ability to troubleshoot technical problems
- Adaptable to changing deadlines and priorities
This Job is no longer active!