Senior Graphics Programmer
Description
We’re on the lookout for an experienced Graphics Engineer to
join us on our unannounced project. Our talented artists generate gigabytes of
raw creativity, and you’ll be pivotal in bringing that creativity to life in a
spectacular game. The graphics quality is a big focus at Sucker Punch, and the
results are easy to see: our games look gorgeous, our lighting accentuates our
art, and our colors highlight our mood. Come join us, add your talent to our
team, and help us make something great even better.
Sucker Punch fosters a healthy company culture, crucial to creating a
productive and collaborative work environment. Here you will participate,
interact, voice your ideas, and be a key part of something awesome.
Responsibilities
- Design
and develop new features in our graphics engine, from user input to
beautiful pixels.
- Analyze
and enhance existing features, and support the artists and designers using
them.
- Keep
up to date with the latest developments and research in graphics
programming, and look for opportunities to apply this knowledge on our
engine.
Qualifications
- Five
years of C/C++ graphics programming experience in the games industry.
- Previous
work experience on a medium-to-large team.
- Amazing
math skills.
- GPUs
use math to transform data into awesomeness: you provide the math.
- Up
to date with the state-of-the-art in graphics programming for games.
Bonus Factors
- Experience
with Maya C++ and Maya Python interfaces.
- Proficiency
in art asset pipelines.
This Job is no longer active!