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Hangar 13

Novato, California - United States
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Gameplay Engineer

Description

GAMEPLAY ENGINEER

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Summary:  
Develop, write, implement, and debug code for new and upgraded software products.

Job Responsibilities Will Include:

  • Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features
  • Provide the Lead Programmer with feedback regarding the time allotted to assigned tasks and implementation concerns
  • Generate system documentation and test cases for assigned systems
  • Collaborate with the QA staff to identify and fix bugs in a timely manner
  • Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements
  • Adhere to the project’s coding standards
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks

Who We Think Will Be A Great Fit:

Minimum Requirements:

  • Bachelor’s degree in Computer Science or related discipline
  • 2+ years of programming experience in a creative environment
  • Experience developing for games, preferably action, FPS or 3PS titles

Skills:

  • Excellent communication skills with an interest in collaborating with other non-technical disciplines
  • Expertise in C / C++
  • Strong 3D math skills
  • Ability to learn and master new technologies and code
  • Ability to work independently and efficiently under deadlines
  • Experience developing for game consoles
  • One or more shipped PC or console game titles
  • Experience working on core gameplay systems and/or AI
  • Experience working on multi-platform software projects

 


 

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