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Hangar 13

Novato, California - United States
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Audio Programmer

Description

AUDIO PROGRAMMER

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Summary:
Hangar 13 is looking for an Audio Programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge Audio.  Research, develop, implement, and debug audio tools and techniques to deliver industry leading audio experience.

Responsibilities:

  • Write code that fulfills the functional and technical requirements of the project
  • Provide the Lead Programmer with feedback regarding the time allotted to assigned tasks
  • Assist the audio designers with the creation of cutting edge audio environments within technical requirements
  • Optimize audio game subsystem by taking full advantage of target hardware and architecture
  • Work with Wwise middleware and proprietary existing software technology, and build new technology in order to fulfill the project’s technical requirements
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Participate on development of low level systems like streaming, generic serialization, entity system and more

Qualifications: 

Education and experience:

  • Bachelor’s degree in Computer Science or related discipline
  • 3+ years of programming experience on commercial software projects
  • Experience developing for games; preferably: action, FPS or 3PS titles
  • Shipped one or more AAA game titles
  • Experience with multi-processor programming
  • Experience developing for game consoles
  • Experience working on multi-platform software projects

Skills:

  • Expertise in C / C++
  • Experience with AudioKinetic - Wwise
  • Strong 3D math skills
  • Ability to research, analyze and optimize code to meet performance requirements
  • Ability to learn and master new technologies and code
  • Ability to work independently and efficiently under reasonable deadlines




 

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