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DNEG

Vancouver, British Columbia - Canada
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FX Supervisor

Description


Department: 
3D
Location: Vancouver
Reports To: Head of 3D
Terms of Employment: Project based
Salary: Subject to experience

Key Purpose of the Job:
The FX Supervisor is responsible for leading a team of Effects Artists and managing the day-to-day production needs. The FX Supervisor will supervise the Effects team in the technical and artistic aspects of the visual effects production. Would need to work closely with Producer, VFX Supervisor, Head of 3D and Supervisors.

Needs To Do:
Supervise the effects team to deliver photorealistic simulations of real-world phenomena effects.
Brief Effects Artists and provide constructive feedback to ensure consistency.
Responsible in directing and guiding the overall effects and simulations on schedule and budget.
Managing production workflow and pipeline.
Perform all aspects of effects production.
Provides technical guidance to Effects team.
Responsible for problem solving and communication issues at the technical level.
Communicates with other departments to ensure the seamless integration of work from other disciplines (Lighting, Modeling, Compositing etc).
Work closely with Head of 3D to guide artists overall professional development, providing performance feedback, mentoring and maintaining positive moral among the team.
Attend all relevant meetings to promote effective communication to the team.
Ensure schedules and deliverables are met on budget.

Needs To Know:
Must have a minimum of 8 years as FX TD and at least 2 years as a FX Supervisor.
Extensive knowledge of Houdini and/or Maya (Python, Hscript or Mel knowledge a plus).
Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering.
An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
Experience in live action FX work preferred.
Familiarity with pipeline issues and problem solving.
Experienced in project management, balancing quality with time constraints.
High level feature film experience in live action films.
Good experience in leading and training teams of Effects Artists.
Excellent in artistic and technical skills.
Able to provide artistic and technical solutions to Effects Teams.
Critical eye for details and able to communicate visual aspects to team.

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