Creature TD
Description
Weta
Digital is looking for Creature TDs to join its award winning team.
Applicants should be experienced and passionate about building
photo-realistic creatures.
They should have broad anatomical knowledge and be well versed in creation,
rigging and simulation of skeletons, muscles, and skin.
A Creature TD is responsible for building, rigging and simulating
the internal anatomy of a creature, in order to drive the final deformation of
the skin. Also responsible for defining animation controls and rigging puppets
to be used by animation and other departments.
Creature TDs work closely with various departments, especially
modelling, animation, and shots.
They work alongside the Creature Cloth/Hair TDs to deliver dynamic, realistic
creatures.
Strong scripting and debugging skills are a must.
-5 years or more as a full time senior creature TD on feature
films
-Experience with skinning and deformation of photo realistic characters and/or
creatures
-Poweruser in Maya
-Poweruser in Python scripting
-Linux experience
-Experience in Cloth and Hair simulation a plus
-Python, Perl, and C++ knowledge a plus.
-Must be able to work well in a team environment
-Must be willing to relocate to New Zealand
If you are attending
Siggraph 2016, please note this in your cover letter.
This Job is no longer active!