Character Animation Pipeline Engineer
Description
Character Animation Pipeline Engineer
Responsibilities:
The Character Animation Pipeline Engineer is in charge of maintaining, designing and implementing tools, workflows and low-level pipeline frameworks for both the Character Setup and Animation teams. Responsibilities would include supporting and developing some of our core character rig databases, swapping and publishing tools, in-shot tweaking workflows, as well as cross-department code involving Layout and Simulation teams. The position requires strong software development skills, with a production-minded approach, and the ability to collaborate closely with both artists and engineers.
Required Skills:
Experience programming in Python and C++
Experience with Maya’s mel and Python APIs
Experience writing GUIs using the Qt framework (C++, PyQt or PySide)
Knowledge of character rigging, animation and studio pipeline development
Good communication skills and an aptitude for working in small teams
Desired Skills:
Experience writing Maya plugins in C++
Bachelor in Computer Science or equivalent
Maya rigging, Animation and referencing toolsets
Experience with UNIX / Linux
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