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Sony Pictures Imageworks

Vancouver, British Columbia - Canada
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Character Animation Pipeline Engineer

Description

Character Animation Pipeline Engineer

Responsibilities:

The Character Animation Pipeline Engineer is in charge of maintaining, designing and implementing tools, workflows and low-level pipeline frameworks for both the Character Setup and Animation teams. Responsibilities would include supporting and developing some of our core character rig databases, swapping and publishing tools, in-shot tweaking workflows, as well as cross-department code involving Layout and Simulation teams. The position requires strong software development skills, with a production-minded approach, and the ability to collaborate closely with both artists and engineers.

Required Skills:

Experience programming in Python and C++

Experience with Maya’s mel and Python APIs

Experience writing GUIs using the Qt framework (C++, PyQt or PySide)

Knowledge of character rigging, animation and studio pipeline development

Good communication skills and an aptitude for working in small teams

Desired Skills:

Experience writing Maya plugins in C++

Bachelor in Computer Science or equivalent

Maya rigging, Animation and referencing toolsets

Experience with UNIX / Linux

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