Environment Artist - UK
Description
Foundry 42 Ltd. is looking for Environment
Artists with experience working in high-poly modular environments. Our artists
are responsible for working closely with designers in laying out and finishing
geo, props, materials, and textures.
The ideal candidate has a strong
understanding of environment asset creation and modular kit-based construction
methodologies. They understand all phases of environment creation from
block-out through lighting. They work well and communicate with designers and
other disciplines in a collaborative team oriented development process.
Sample
pictures or portfolio link, which shows sample work are necessary.
Portfolio or demo reel should
demonstrate:
- Exceptional
modeling skills. Great assets
examples using custom normal workflow or high to low poly baking
- Strong
understanding of a PBR workflow
- Examples of
building realistic shader libraries
- Ability to create
game ready assets, that work well within the given technical limitations
- Very strong
texturing skills and excellent knowledge of Adobe Photoshop
- Keen eye on detail
and realism
- A strong sense for
composition, color and light
- At least average
drawing/painting skills
Responsibilities:
- Creating game ready
models of environmental objects (architectural building sets, organic’s,
etc)
- Working in the
editor to build out levels and environments
- Creating efficient
UV layouts that work well within the engine/platform constrains
- Creating realistic
PBR shaders
- Work closely with
Level Lead, and Lead Environment Artist
- Work closely
together with the Level Design department
- Work independently
on asset sets and oversee level art
Requirements
- Thorough knowledge of the game development process.
- Previous experience creating high quality environments for AAA
games.
- Strong working knowledge of 3DS Max and Photoshop, as well as,
experience in using editors to lay out environments.
- Strong knowledge of Substance / Quixel packages
- Experience creating environments using modular systems.
- An Understanding of effective asset creation and optimization.
- Experience applying and tweaking shaders.
- A keen eye for spatial composition and building believable
scenes.
- Excellent sense of form, mass and volume.
- Passion for pushing the state of the art in asset fidelity and
production techniques.
- High degree of self-motivation and initiative.
- International travel may be required as part of the role.
Pluses
- Experience with Cry Engine.
- Hard surface modeling experience.
- Experience using ZBrush or Mudbox for organic shapes.
- Knowledge and/or experience with PBR
- Experience with programmatic and/or parametric environment
generation tools.
- Strong verbal and written communication skills.
- An avid gamer.
- Experience in architecture, interior or industrial design.
Location:
Wilmslow, Cheshire, UK
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