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Cloud Imperium Games

Wilmslow - United Kingdom
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Environment Artist - UK

Description

Foundry 42 Ltd. is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

  • Exceptional modeling skills.  Great assets examples using custom normal workflow or high to low poly baking
  • Strong understanding of a PBR workflow
  • Examples of building realistic shader libraries
  • Ability to create game ready assets, that work well within the given technical limitations
  • Very strong texturing skills and excellent knowledge of Adobe Photoshop
  • Keen eye on detail and realism
  • A strong sense for composition, color and light
  • At least average drawing/painting skills

 

Responsibilities:

  • Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
  • Working in the editor to build out levels and environments
  • Creating efficient UV layouts that work well within the engine/platform constrains
  • Creating realistic PBR shaders
  • Work closely with Level Lead, and Lead Environment Artist
  • Work closely together with the Level Design department
  • Work independently on asset sets and oversee level art

Requirements

  • Thorough knowledge of the game development process.
  • Previous experience creating high quality environments for AAA games.
  • Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
  • Strong knowledge of Substance / Quixel packages
  • Experience creating environments using modular systems.
  • An Understanding of effective asset creation and optimization.
  • Experience applying and tweaking shaders.
  • A keen eye for spatial composition and building believable scenes.
  • Excellent sense of form, mass and volume.
  • Passion for pushing the state of the art in asset fidelity and production techniques.
  • High degree of self-motivation and initiative.
  • International travel may be required as part of the role.

Pluses

  • Experience with Cry Engine.
  • Hard surface modeling experience.
  • Experience using ZBrush or Mudbox for organic shapes.
  • Knowledge and/or experience with PBR
  • Experience with programmatic and/or parametric environment generation tools.
  • Strong verbal and written communication skills.
  • An avid gamer.
  • Experience in architecture, interior or industrial design.

 

Location:

Wilmslow, Cheshire, UK

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