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Cloud Imperium Games

Wilmslow - United Kingdom
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Senior Weapons/Hard Surface Artist - Frankfurt

Description

Foundry 42 Ltd. in Frankfurt, Germany is looking for a skilled Senior Weapons/Hard Surface Artist to work with teams across multiple studios.

We’re looking for a Senior Weapons Artists with experience working in high-poly guns/missiles/turrets and related objects that go boom! You will be working closely with our concept artists and internal design team to produce highly realistic next gen weapons, taking into account style guides, but layering in core functionality that our passionate community has come to expect.

Responsibilities

• Take varying concept weapon models/images and turn them in fully functioning works of art.
• Work with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
• Work alongside the Art Director and Lead Weapon artist to maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
• Work with technical artists and animators to deliver ‘animation’ ready solutions.

Requirements

• 4+ years professional game production experience
• Previous experience creating high quality weaponry for AAA games
• Thorough knowledge of the game development process.
• Previous experience creating high quality weapons.
• Strong working knowledge of 3DS Max and Photoshop and next gen texturing techniques
• Experience creating fully functional weapon systems
• An eye for detail while maintaining efficient model making
• Ability to derive a well-structured lowpoly model from the high poly model
• Strong understanding of efficient UV layout for lowpoly objects
• Knowledge and/or experience with PBR (physically based rendering)
• Experience applying and tweaking shaders.
• A keen eye for product and engineering design
• Excellent sense of form, mass and volume. 
• Passion for pushing the state of the art in asset fidelity and production techniques.
• Passion and constant drive to stay up to date with latest technology and new techniques
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses

• Experience with Cry Engine.
• Experience using ZBrush or Mudbox for organic shapes.
• Strong verbal and written communication skills.
• An avid gamer. 
• A love of Sci-Fi 
• Experience in vehicle or industrial design.

Applicants

• All applicants must provide a demo reel.

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