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Cloud Imperium Games

Wilmslow - United Kingdom
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Senior Cinematic Designer - Frankfurt

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.


Responsibilities: 

  • Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
  • Create art and VFX assets for cutscenes by using existing tools based upon needs
  • Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
  • Assist in documentation of cinematic development processes and techniques
  • Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
  • Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
  • Show a strong passion for making the highest quality state of the art games
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
  • Mentor and supervise less experienced designers to increase overall scene design quality

 

Requirements: 

  • 4+ years of professional experience in game development - in a Cinematic Artist/Design capacity
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
  • A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
  • Demonstrable CG experience in commercials, features and/or games
  • Strong layout and camera animation skills
  • Understanding of animation, timing, staging and storytelling techniques
  • Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
  • Follow direction as well as provide imaginative, creative solutions to problems
  • Experience with next generation AAA game engines
  • High degree of self-motivation and initiative
  • Inherent ability to bring out the best in people around you, remains positive, and motivate your team
  • Expert in time management, verbal and written communication skills
  • Ability to gather, analyse, and act on feedback from the team, openness to critique
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Excellent English communication and written skills
  • International travel may be required as part of the role
  • Willing to relocate to Frankfurt am Main, Germany

 

Pluses: 

  • Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
  • Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
  • Cinematography knowledge
  • Strong interest in science fiction based themes
  • Experience with story boarding, gesture drawing and composition
  • Experience with making film

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