Senior Cinematic Designer - Frankfurt
Description
Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.
Responsibilities:
- Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
- Create art and VFX assets for cutscenes by using existing tools based upon needs
- Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
- Assist in documentation of cinematic development processes and techniques
- Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
- Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
- Show a strong passion for making the highest quality state of the art games
- Contribute innovative and original ideas towards all aspects of game production and development
- Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
- Mentor and supervise less experienced designers to increase overall scene design quality
Requirements:
- 4+ years of professional experience in game development - in a Cinematic Artist/Design capacity
- Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
- Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
- A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
- Demonstrable CG experience in commercials, features and/or games
- Strong layout and camera animation skills
- Understanding of animation, timing, staging and storytelling techniques
- Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
- Follow direction as well as provide imaginative, creative solutions to problems
- Experience with next generation AAA game engines
- High degree of self-motivation and initiative
- Inherent ability to bring out the best in people around you, remains positive, and motivate your team
- Expert in time management, verbal and written communication skills
- Ability to gather, analyse, and act on feedback from the team, openness to critique
- Passion and constant drive to stay up to date with latest technology and new techniques
- Excellent English communication and written skills
- International travel may be required as part of the role
- Willing to relocate to Frankfurt am Main, Germany
Pluses:
- Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
- Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
- Cinematography knowledge
- Strong interest in science fiction based themes
- Experience with story boarding, gesture drawing and composition
- Experience with making film
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