FXTD
Description
The FX TD is responsible for creating photorealistic “FX,” (usually some natural phenomena such as
fire, water, explosions, etc), using Maya and/or Houdini and any proprietary Method technology. He or
she should have a good understanding of how to manage large data sets and complex renders. It is
not a position well-suited to someone who considers themselves only an “artist” but is more suitable to
someone who considers themselves a “technician” or “craftsperson”.
Responsibilities and Duties
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Using tools and software developed by the FX Lead, proprietary tools, or off-the-shelf software,
render photo-realistic FX for film
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Must be adept at balancing the creation of final renders for shots with building/maintaining
systems for creating shots
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Must work within the Method pipeline and publish tools and scripts as prescribed
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Must manage his or her disc space to fit within quota
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Must create systems that minimize render times
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Must follow the creative direction of the production communicated by his/her supervisors
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Will need to balance creative requests with the resources available
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Ability to work in a team environment under tight deadlines
Qualifications
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Minimum two years experience as a TD
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Expert knowledge of Houdini or Maya
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Tool building and scripting knowledge an asset
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Knowledge of other “dynamics” packages/tools such as DMM, Realflow, Nyaid, etc., an
asset
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Knowledge of Nuke and Photoshop an asset
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Good artistic skills
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Some scripting skills an asset
• Python
• hscript, mel, bash
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Demonstrable ability to communicate creative and technical thoughts and ideas
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Able to take directions and adaptable to change
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Good at improvising and problem-solving
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Linux experience preferred
This Job is no longer active!