Animator
Description
The Animator is responsible for the design and execution of high-level animation as assigned, for use in final compositing
as part of the daily work. The position requires a high degree of technical skill and artistic judgement. In addition, the
Animator may serve as a key front-line representative of the company and who may deal directly with clients in
challenging situations. Accordingly, a professional demeanor and diplomacy are important.
Duties include:
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Work with the Animation Supervisor, Animation Lead and other animators, as well as Production staff to
provide animated rendered sequences as required by the project
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Animate in various styles (creatures, realistic humans, motion capture, vehicles, etc.) as required by
projects
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Work with animation software (Maya) for visual effects intensive projects
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Investigate and keep up to date on new and competing software packages and technology
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Test provided rigs and giving appropriate feedback
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Work closely with other departments on issues that affect the animation team, and vice versa
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Modeling, texturing and surfacing, choreography, lighting, match moving and final rendering of CG
elements if skills applicable, as needed
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Other miscellaneous duties as required from time-to-time by the Animation Supervisor or Animation Lead
as needed
Qualifications:
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Knowledge and work experience in Maya required
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Minimum 2 years of experience in character and creature animation
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Experience in live action animation (television or film) preferred
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Additional animation software experience in other animation software an asset, especially in Houdini, XSI,
and MotionBuilder
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Knowledge of rigging is an asset
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Knowledge of Nuke is an asset
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Knowledge of Shotgun is an asset
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Knowledge of scripting (MEL, python) is an asset
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Working knowledge of motion capture is an asset
This is a full-time position requiring overtime periodically.
This Job is no longer active!