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Hangar 13

Novato, California - United States
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Build System Engineer

Description

BUILD SYSTEM ENGINEER

Who We Are:

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

What We Need:
Hangar 13 is seeking the talents of a highly self-motivated Build System Engineer who enjoys a collaborative and creative work environment. Create and maintain in-house build system for our current title, Mafia III, an AAA multiplatform game currently in pre-production.

Job Responsibilities Will Include:

  • Proactively identify the data pipeline tools that will be needed throughout development
  • Work with the art, design, and audio departments to design and create new data pipeline tools based on the changing needs of the project
  • Participate in the design of systems to assist in the creation of supporting tools and technologies
  • Continuously improve existing system
  • Create and maintain documentation

Who We Think Will Be A Great Fit:

Minimum Requirements:

  • Expertise with C#/.NET and C++ programming languages along with a strong familiarity with OO design principles
  • 3+ years of programming experience on commercial software projects
  • Familiarity with SQL, concurrent processing (multithreading), client/server concept
  • Self-motivated and able to drive ideas to completion
  • Strong ability to quickly learn new areas of development
  • Proven ability to work well with all game development disciplines
  • Ability to analyze a situation and communicate the most effective and efficient solution
  • Bachelor’s degree in Computer Science or equivalent work experience

Skills:

  • Shipped AAA console or PC titles
  • Experience developing for game consoles
  • In-depth knowledge of game content pipelines at previous projects
  • Familiarity with Perforce and bug-tracking software
  • Familiarity with WCF
  • DevExpress knowledge is an advantage

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