Mission Designer
Description
MISSION DESIGNER
Who We Are:
Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.
What We Need:
Hangar 13 is looking for a skilled and experienced Mission Designer to assist in the creation of engaging and challenging gameplay. The chosen candidate will be an integral part of a AAA console development team.
Job Responsibilities Will Include:
- Assist with the conception and creation of game missions that are of the highest possible quality
- Ensure that mission flow and spaces form a cohesive and compelling experience
- Understand core gameplay concepts and creatively apply them to your mission
- Collaborate with team members to implement the mission
- Create stress-test and metrics levels that prove out the game’s mechanics and design
- Drive the prototype effort of additional areas of game design as requested
- Play the game on an ongoing basis and provide feedback on how to make it better
Who We Think Will Be A Great Fit:
Minimum Requirements:
- Bachelor’s degree or equivalent
- 2+ years of experience in internal game development, with emphasis on Design
- At least 1 shipped title
- Experience with AAA titles strongly preferred
- Experience with 3DSMax or Maya preferred
Skills:
- Proven ability to define and deliver AAA level and mission designs
- Ability to convert core gameplay mechanics and mission briefs into interesting, conceptually strong gameplay locations
- Good understanding of core game mechanics, level/mission design, narrative design, and systems design
- Innovative thinker with creative problem solving skills
- Excellent interpersonal, written and verbal communication skills
- Strong understanding of development processes, workflows, and tools
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