Description
Triseum started humbly in 2014 as the first spin off
from Texas A&M Visualization department's LIVE lab. The quality of
Triseum's products and processes is a reflection of the diversity and
excellence of our employees.
Triseum aims to create educational video games with
the graphic and experiential caliber of today's most successful game
franchises. Our games are meticulously crafted, fully tested and evaluated to
provide the ultimate fun, engaging educational experience. Dedicated to
creating products that disrupt the traditional learning experience, Triseum
develops video games with the understanding that all games teach. As subject
matter experts, educational technologists and top game developers, we are
exploiting the power of this medium to create unmatched learning opportunities.
Triseum is looking for a Technical
Artist to join our game production team. As a member of our Variant game team,
they will develop assets and tools based on the vision of the Studio Art Director
and requirements established by the Director of Technology. Triseum is looking
for technical artists with the ability to bridge the divide between artists and
engineers, troubleshoot and provide effective solutions.
Key
Responsibilities
·
Develop or implement tools, scripts, and
workflows to author, implement, and iterate on design and gameplay.
·
Support the artists and engineers by providing
solutions to a wide variety of challenges.
·
Collaborate with multiple disciplines to
prototype and implement new features and game mechanics.
·
Investigate and provide solutions for in-game
performance deficits.
·
Report to Studio Art Director and Director of
Technology on overall progress and status regularly.
·
Follow predefined structure to organize and
catalog digital assets.
·
Maintain all history of revisions through
proper use of version control
·
Write/maintain process documentation aligned
with document templates, as necessary
·
Attend daily stand-ups, sprint planning and
reviews, and art or engineering meetings (when needed).
Key
Requirements
·
Strong artistic instinct with a passion for
procedural processes and automation.
·
Basic knowledge of graphics-related
programming including shaders and textures
·
Ability to troubleshoot and fix complex
workflow issues in artist software and game engines.
·
Familiarity with environment art creation or
animation and workflow, especially with an eye towards performance and memory
management
·
Knowledge of one or more 3D packages and/or
game engines; Houdini, Substance and Unity a plus.
·
Understanding of 3D production techniques and
game production pipeline.
·
Willingness to learn new tools and techniques.
·
Computer Science, Art or related degree, or
equivalent work experience
Exceptional Candidates will have
·
Experience writing shaders (HLSL, or GLSL)
·
Familiarity with scripting languages (e.g.
python, perl, lua)
·
Strong knowledge of Linear Algebra