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Triseum

Bryan, Texas - United States
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Software Engineer

Description

Key Responsibilities

• Interface between Designers and Artists to develop features and services and coordinate work with peers.

• Receive and understand completed technical designs.

• Modify small and/or well-defined programming tasks. 

• Uses basic data structures and algorithms.

• Track time for assigned tasks.

• Develop/Enhance tools/scripts.

• Collaborate with multiple disciplines to prototype and implement new features.

• Investigate and provide solutions for in-game performance deficits.

• Report to Technical Director and Director of Technology on overall progress and status regularly.

• Write and maintain process documentation aligned with document templates, as necessary

• Attend daily stand-ups, sprint planning and reviews.


Key Requirements

• BA or BS in Computer Science, Software Engineering, Systems Engineering or related fields or equivalent work experience.

• 3+ years of relevant experience, preferably in the technology and/or game industry with multiple published titles.

• Proficiency with C++, OOD, OOP

• Excellent problem solving skills

• Willingness to learn new tools and techniques.

• Ability to test, debug, and extend other Software Engineer's code competently

• Demonstrated knowledge of good software engineering practices and development methodologies

• Thrive in a fast-paced environment and quick to adapt to change.

• Excellent communication skills, both verbally and written.  


Exceptional Candidates will have

• MS in Computer Science, Software Engineering, Systems Engineering or related fields or equivalent work experience.

• A history of collaborative projects

• The ability to mentor both junior engineers and occasionally peers

• A specialized understanding in game physics, AI, or computer graphics

• A solid understanding of linear algebra


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