Description
We are a Los Angeles based feature film production company creating
movies in an AR/VR space. We are in
search of skilled software engineers/developers. This is a unique opportunity to develop software
while working on the set of a major motion picture.
You will design, develop and maintain core pipeline applications,
APIs and services. You will implement new solutions, as well as learn and
provide support for our existing pipeline. Communication skills are important. You
will integrate into a team of developers, cg artists and production personnel. You
should be driven, positive, and interested in the opportunity to learn and
create new systems and concepts, while adapting to the changing needs of a cutting-edge
film production.
Our main operating system is Linux (Kubuntu 14). Our primary
programming languages are Python and C++. Graphics programming is done with
OpenGL and OpenCL. We use wildly
customized versions of Maya and MotionBuilder. We use QT and PySide for UI
creation.
This
is a long term full-time position in a friendly, creative, and collaborative
working environment. We provide competitive compensation based on your
experience level as well as medical, dental and vision insurance. Perks include a café on site, a well-equipped
private gym, and a rec room with video games, ping-pong and a pool table.
Requires
•
BS/MS in Computer Science or equivalent work experience.
•
Programming experience in one or more of the following
industries: VFX, Games, Entertainment, 3D Graphics, Simulation, Visualization.
•
Expertise in either C++ or Python, or transferable expertise in
other languages.
•
Proficiency in Linux.
•
Experience developing and supporting scalable APIs and
applications.
•
Ability to create testable, efficient and reusable code.
•
Willingness to participate in the continuous improvement of the
development process.
•
Flexibility; this is a dynamic production environment.
Preferred
•
Experience with Maya, MotionBuilder or similar graphics
applications.
• Working knowledge of
software architecture and design methodologies.
• Experience with
developing art/game & content pipelines/workflows.