Description
Foundry 42 Ltd. is looking for a Lead Environment Artist to
drive the art production and pipelines for the First Person Shooter areas of
Star Citizen/Squadron 42 with the production and engine groups across multiple
studios.
The ideal candidate has a strong understanding of
environment asset creation and modular kit-based construction methodologies.
They understand all phases of environment creation from block-out through
lighting. They work well and communicate with designers and other disciplines
in a collaborative team oriented development process.
Sample
pictures or portfolio link, which shows sample work are necessary.
Portfolio or demo reel should
demonstrate:
- Exceptional
modeling skills. Great assets
examples using custom normal workflow or high to low poly baking
- Strong
understanding of a PBR workflow
- Examples of
building realistic shader libraries
- Examples of
beautifully finished environments
- Ability to create
game ready assets, that work well within the given technical limitations
- Very strong
texturing skills and excellent knowledge of Adobe Photoshop
- Keen eye on detail
and realism
- A strong sense for
composition, color and light
- At least average
drawing/painting skills
Responsibilities:
·
Lead the creation of environment creation
·
Lead by example to set the Environment Art
quality level, and technical best practices
·
Define art production budgets, pipelines,
workflows and processes
·
Be a go-to person for expert knowledge of
modeling, texturing and optimization of assets through next gen pipeline
·
Take direction, give direction, iterate on look
and feel, gather feedback from the entire team and lead review of other artists
work
·
Work with Art and Game Directors to define and
shape the overall look and feel of the game
·
Work closely with the design team to detail the
goals and functionality of game levels and needed environment props
·
Work with production to determine asset
requirements, scheduling needs, and integration processes
·
Work with
technical artists and engineers in the development and streamlining of tools
and processes
Requirements:
·
5+ years professional game production experience
·
1+ year experience in a leadership role
·
Previous experience creating high quality
environments for AAA games
·
Thorough knowledge of the game development
process
·
Shipped (from pre-production to release) 2-3+,
large scale, 3D titles (PC, current/next-gen consoles)
·
A strong ability to create believable environments
within a games engine
·
Strong knowledge of 3DS Max, Photoshop and Zbrush /
Mudbox as well as experience in using editors to lay out environments
·
Good understanding of custom normal asset
workflows
·
Strong knowledge of Substance / Quixel packages
·
Ability to derive a well-structured lowpoly model
from the high poly model
·
Strong understanding of efficient UV layout for
lowpoly objects
·
Strong understanding of modular level creation
methods
·
Experience
creating environments using modular systems
·
An
understanding of effective asset creation and optimization
·
A strong understanding of shader functionality
·
In-depth
knowledge and/or experience with PBR
·
Experience
applying and tweaking shaders
·
A keen eye
for spatial composition and building believable scenes
·
Excellent sense
of form, mass and volume
·
Passion for
pushing the state of the art in asset fidelity and production techniques
·
Strong understanding of asset pipelines and
agile development environments
·
Passion and constant drive to stay up to date
with latest technology and new techniques
·
Inherent ability to bring out the best in people
around you, remains positive, and motivate your team
·
Expert in time management, verbal and written
communication skills
·
Ability to gather, analyse, and act on feedback
from the team, openness to critique
·
Focused, motivated and effective on all tasks
through completion
·
Keep a positive team-oriented attitude
·
Be proactive and self-motivated, work without
direct supervision
·
Ability to complete tasks within given time
constraints
·
Excellent English communication and written
skills
· International travel may be required as part of the role
Pluses:
·
Knowledge
with CryENGINE
·
Hard
surface modeling experience
·
Experience
with programmatic and/or parametric environment generation tools
·
Experience
in architecture, interior or industrial design
·
Experience creating assets for Open World games
·
Strong interest in science fiction based themes
·
Experience with Outsourcing and/or collaboration
with external studios
·
The ability to manage and supervise mid-level and junior artists and
willingness to carry out mentorship tasks
Location:
Wilmslow,
Cheshire, UK