Description
Foundry 42 Ltd. is looking for a talented and experienced
Senior Environment Artist to work for the First Person Shooter areas of Star
Citizen and Squadron 42 with the production and engine groups across multiple
studios.
The ideal candidate has a strong understanding of
environment asset creation and modular kit-based construction methodologies.
They understand all phases of environment creation from block-out through
lighting. They work well and communicate with designers and other disciplines
in a collaborative team oriented development process.
Sample
pictures or portfolio link, which shows sample work are necessary.
Portfolio or demo reel should
demonstrate:
- Exceptional
modeling skills. Great assets
examples using custom normal workflow or high to low poly baking
- Strong
understanding of a PBR workflow
- Examples of
building realistic shader libraries
- Examples of
beautifully finished environments
- Ability to create
game ready assets, that work well within the given technical limitations
- Very strong
texturing skills and excellent knowledge of Adobe Photoshop
- Keen eye on detail
and realism
- A strong sense for
composition, color and light
- At least average
drawing/painting skills
Responsibilities:
- Creating game ready
models of environmental objects (architectural building sets, organic’s,
etc)
- Working in the
editor to build out levels and environments
- Creating efficient
UV layouts that work well within the engine/platform constrains
- Creating realistic
PBR shaders
- Create tutorials,
style guides, and technical guides to help communicate workflow and
efficiency knowledge, as well as artistic expertise
- Define budgets for
the given platforms together with Lead Artist and tech group
- Work closely
together with the Level Design department
- Work independently
on asset sets and oversee level art
- Define work
processes together with the Lead Artist and production group
Requirements:
·
5+ years professional game production experience
·
Previous experience creating high quality
environments for AAA games
·
Thorough knowledge of the game development
process
·
Shipped (from pre-production to release) 2-3+,
large scale, 3D titles (PC, current/next-gen consoles)
·
Evidence of being a leader and role model, within
their trade
·
A strong ability to create believable environments
within a games engine
·
Strong knowledge of 3DS Max, Photoshop and Zbrush /
Mudbox as well as experience in using editors to lay out environments
·
Strong knowledge of Substance / Quixel packages
·
Ability to derive a well-structured lowpoly model
from the high poly model
·
Strong understanding of efficient UV layout for
lowpoly objects
·
Strong understanding of modular level creation
methods
·
Experience
creating environments using modular systems
·
An
understanding of effective asset creation and optimization
·
A strong understanding of shader functionality
·
Strong
knowledge and/or experience with PBR
·
An understanding of effective asset creation and
optimization
·
A keen eye for spatial composition and building
believable scenes
·
Excellent sense of form, mass and volume
·
Passion for pushing the state of the art in
asset fidelity and production techniques
·
Passion and constant drive to stay up to date
with latest technology and new techniques
·
Expert in time management, verbal and written
communication skills
·
Focused, motivated and effective on all tasks
through completion
·
Keep a positive team-oriented attitude
·
Be proactive and self-motivated, work without
direct supervision
·
Ability to complete tasks within given time
constraints
·
Excellent English communication and written
skills
· International travel may be required as part of the role
Pluses:
·
Knowledge
with CryENGINE
·
Hard
surface modeling experience
·
Experience
with programmatic and/or parametric environment generation tools
·
Experience
in architecture, interior or industrial design
·
Strong interest in science fiction based themes
·
Experience with Outsourcing
and/or collaboration with external studios
·
The ability to manage and supervise mid-level and junior artists and
willingness to carry out mentorship tasks
Location:
Wilmslow, Cheshire, UK