Technical Artist
Description
Roles and Responsibilities
- Rendering Support: Collaborate with art direction and engineering to enhance rendering, lighting, and post-processing, support the artistic and creative vision and improve performance.
- Material Creation: Create material-based solutions for all requisite content: characters (skin & hair,) environmental/prop assets, VFX, and anything requiring a novel and extensible approach to attaining a complex visual target.
- Lighting Development and Support: Assist lighting artists to light game-play environments and in-game cinematics to final quality, using both lighting and post-process tools within UE4 technology.
- Quality Assurance and Optimization: Use diagnostic tools to audit visual content, maintain consistency of art assets, identify ways to improve game performance and preserve fidelity.
- R&D: Research and proactively investigate tools/software to enhance rendering and visual content quality. Work with art director and programming to improve the efficiency of content creation/implementation pipelines.
- Instruction: Provide demonstration and guidance for new tools, workflows and best practices to fellow developers. Document and maintain content guidelines, standards and workflows.
Qualifications
- 5+ years of game development experience.
- Extensive experience with latest Unreal and Unity technology - specifically UE4.
- Knowledgeable and experienced in Physically Based Rendering and lighting (PBR.)
- Extensive experience with various workflows and software packages: Photoshop, Substance Designer and Painter, 3dsMax and/or Maya.
- Max/Mel Scripting and HLSL (Shader) programming experience a plus.
- Experience with creating particle-based VFX in Unity 5, or UE4 a plus.
- Content creation experience a plus (Hi-poly/Low-poly modeling, textures, ZBrush, Marvelous Designer, etc.)
- Experience with cloth/hair and destruction physics a plus (PhysX, Havoc, etc.)
Additional Skills and Interests
- Experience with cloth/hair and destruction physics a plus (PhysX, Havoc, etc.)
- Impassioned gamer, with experience in various genres and artistic styles.
- Appreciation for visual arts, across various mediums.
- Traditional art skills and art fundamentals a plus.
- Strong attention to detail.
- Excellent time management skills.
- Passionate about what is next in computer-graphics/rendering and the development of CG content, specifically to gaming, but also across all visual entertainment.
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