Qualifications:
Education
and/or Experience Required:
2+ years shader
development experience in games industry with at least one AAA game shipped
on PC or console.
2 + years of experience
using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
2+ years of shader
development for Unity and/or Unreal. Skills, Abilities, Special Licenses or Certificate: Strong experience with developing
and compiling shaders within Unity and/or Unreal essential.
Good visual and
technical understanding of shading, texturing and look development.
Experience with
subsurface shaders (skin) advantageous.
Experience with
developing shaders in Shaderlab for Unity and/or ShaderFX for
Maya essential.
Strong experience of
lighting both from a technical and artistic perspective within Unity and/or
Unreal.
Fast, organized, take
direction well, and can deal with high profile directors, vfx supervisors and
production designers.
Good understanding of
modeling, rigging, animation, UV mapping, texturing and rendering is
advantageous. Experience with VR
shader limitations and ways to compensate for it advantageous.
Good knowledge of matrix
algebra and trigonometry.
Knowledge of
computational geometry a plus.
Mental
ray/ Vray software skills a plus.
Knowledge of Substance
advantageous.
Knowledge of scripting
(Python, Mel, C# scripting in Unity, and/or Unreal Blueprint) useful.
C++ knowledge is
advantageous.
Experience with OpenGL
GLSL/HLSL advantageous.
Experience with FX
shader work advantageous.
2D Illustration, set
design, 2D compositing, or film/tv background a plus.
Having a good eye for
lighting and a passion for generating both photo real and stylized looks
extremely advantageous.
Strong organizational
and communications skills along with understanding production values,
deadlines and priorities
Willing to take
direction and be a team player.
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