Qualifications:
Education
and/or Experience Required:
·
2+ years modeling
experience in games industry as an character artist with at least one AAA
game shipped on PC or console
·
2 + years of experience
using maya, photoshop, Z-Brush, Mudbox or equivilent.
·
2+ years of experience
with asset development for Unity and/or Unreal
Skills, Abilities, Special Licenses or Certificate:
·
Experience with asset
development for use in Unity and or Unreal.
·
Excellent mid and low
poly modeling skills.
·
Good visual and
technical understanding of 3D character modeling and texturing.
·
Strong knowledge of
texture mapping (including normal, diffuse, spec etc), UV mapping and
generation along with texture creation and painting.
·
Fast, organized, take
direction well, and can deal with high profile directors, vfx supervisors and
production designers.
·
Advanced knowledge of
human and animal anatomy
·
Strong painting skills
in both stylized and photorealistic styles
·
Strong skills in
sculpting and generating normal maps from high poly models.
·
Good understanding of clean
edge flow and best practices for modeling for skin deformation and animation
performance.
·
Ability to rig
characters and skin weight is advantageous
·
Knowledge of
Motionbuilder advantageous.
·
Knowledge of shader
development in Unity and Unreal advantageous.
·
Knowledge of scripting
(Python, Mel, C# scripting in Unity, and/or Unreal Blueprint) useful.
·
Experience with virtual
reality development and optimization is advantageous
·
Strong organizational
and communications skills along with understanding production values,
deadlines and priorities
·
Willing to take
direction and be a team player.
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