Lead Animator - UK
Description
Foundry 42 Ltd in Wilmslow, UK is
looking for a Lead Animator to work with the design team under direction of the
Game Director and Animation Director on animation related cinematic and story
areas within Squadron 42 and Star Citizen.
Responsibilities
- Collaborate with
Animation Director on implementing animations within the game engine
- Work with the
Cinematic Director and the Cinematic Designers to ensure that the
performances captured on stage translate properly into the Real-time
environment
- Create key frame
animation as well as working with motion capture data for in-game assets
while following the given style guide
- Ensure timely
completion of animation commitments at the desired quality bar
- Maintain
consistency of team’s deliverables through regular critiques, feedback and
mentoring.
- Partners with
designers, programmers and other departments involved
- Development of
Motion Trees and Technical Solutions for combining high-quality in-game
cinematics capture and AI/game code requirements
- Work with the
teams to develop documentation of Solutions and Processes
Requirements
- 4+ years of
professional experience in game development - in an Animator capacity
- Shipped (from
pre-production to release) 2-3+, large scale, AAA titles (PC,
current/next-gen consoles)
- Positive,
solution-orientated individual with a passion for game development
- A thorough
understanding of animation pipelines and the processes involved from the
conceptual phase to implementation
- Expert knowledge
with Maya and other equivalent software
- Motion Capture
experience
- Ability to
create fluid, smooth, realistic animations with specific demonstration of
animation fundamentals
- Experience with
next generation AAA game engines
- An understanding
of effective asset creation and optimization
- High degree of
self-motivation and initiative
- Inherent ability
to bring out the best in people, remains positive, ability
to motivate your team
- Expert in time
management, verbal and written communication skills
- Ability to
gather, analyze, and act on feedback from the team, with an openness to
critique
- Passion and
constant drive to stay up to date with latest technology and
new techniques
- International travel may be required as part of the role
Pluses
- Experience with
CryEngine/Lumberyard
- Strong interest
in science fiction based themes
- Experience with
Outsourcing and/or collaboration with external studios
This Job is no longer active!