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SIE PlayStation - Bend

Bend , Oregon - United States
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Environment Artist

Description

Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

We are seeking an Environment Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills.

 

Responsibilities:

·         Create stunning organic and hard surface 3D models for an open world real-time game environment. 

·         Produce rich materials and shaders that complement and enhance the 3D models.

·         Collaborate with the art and design teams to layout game areas which are engaging and visually inspiring.

·         Work closely with the team leads to deliver and maintain the established art style.

·         Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements.

·         Independently undertake research and information to ensure game design needs and artistic direction are met.

·         Proactively stay up on new software, processes and industry trends and share the knowledge with the team.

Requirements/Education:

·         A strong portfolio illustrating proficiency as experienced Environment Artist

·         Experience with real-time 3D packages such as Unreal, CryEngine or Unity.

·         Solid understanding of Maya/Max, Photoshop, and Z-Brush/Mudbox.

·         Professional experience working on current generation games

·         Effective communicator with art staff, team leads, and other studio disciplines.

·         Highly motivated and proactive, consistent productivity with minimal supervision.

·         Ability to collaborate and contribute effectively in a team environment.

  • 1+ years of experience in a game production environment.

·         Ability to meet deadlines.

Bonus:

·         Experience using texturing software like Substance Painter and Designer.

·         Traditional Design and Art skills such as composition, color theory and basic principles.

 

 

 

 

 

 

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