Senior Lighting Artist - UK
Description
Senior Lighting Artist
The Senior Lighting Artist will work in a cooperative,
international, cross-disciplinary team environment, possessing solid artistic
skills, including a thorough understanding of color theory, composition, light,
and form. They should have experience with a 3D CG package, demonstrating a
solid understanding of rendering, lighting, shading networks, polygonal
modeling, and texture UV’s. They should also demonstrate a strong ability to
utilize in-house tools to solve technical problems and improve performance as
well as interacting with engineers to help develop new tools and workflows.
Responsibilities:
• Involved in look-development around key surfaces and shaders to
ensure lighting delivers against visual reference
• Creating both the exterior and interior lighting within environments and cut
scenes.
• Placing and adjustment of light sources within the environment.
• Tweaking of shading materials and textures to improve the perception of the
lighting.
• Post processing; color grading, exposure, SSAO,
bloom, tone mapping curves etc.
• Contributing to the development and placement of special effects related to
lighting and atmosphere, such as light flares, fog, god rays and camera optics.
• Prototyping the use of lighting technology to reach the visual targets
defined by the art direction.
• Profile existing and future levels to maximize the quality of lighting on
characters and environments while staying within performance budgets.
Experience & Skills:
• Experience in creating and shipping AAA quality titles as a
real-time lighting artist.
• Deep understanding of CG lighting technology, both real-time and software
rendering.
• Strong sense of lighting theory; color space, exposure, light fixtures,
natural light, reflections etc.
• Good understanding of cinematography and dramaturgy; the use of camera
technology, scene blocking and lighting to set the mood.
• Good understanding and experience with physical based lighting system
• Being pro-active in the use of lighting as a powerful tool in gameplay
clarity. For example; to guide the player forward, highlight objectives and
enemies.
• An ability to thoroughly digest the art direction and be a champion for
executing it in the game.
• Skilled at balancing visual quality against performance requirements.
• Thorough knowledge of the game development process.
• Great communication skills and an ability to work autonomously with minimal
guidance.
• Working knowledge of Maya, and/or other commercial 3D authoring packages.
Location:
Wilmslow, Cheshire, UK
Application:
Please click the link to apply
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